

In vanilla diplomatic slots are always exhausted by every nation. (there's also version of 1356 mod, I'll publish it when they update to 1.26)īase diplomatic relations increased from 4 to 8.Fun and Balance for EU4 1.26 and Extended Timeline ( 1.8.2 version) - Download | Steam Workshop.Fun and Balance for EU4 1.26 - Download.So here's the full list of changes, ordered roughly by impact, with reasoning behind them explained in detail. It doesn't try to significantly affect game difficulty - it might increase it slightly by reducing cheesy tactics, or maybe slightly reduce it if you're trying to play naturally. Playing with this mod shouldn't feel like you're playing a mod, it should feel like you're playing vanilla which finally patched silly things right. Many of previous changes I've made become obsolete because most problematic areas are likely to be addressed by future patches. These goals mean that every patch the right thing to do changes, and I need to go through list of fixed I've made and decide if they're still applicable. reduce forced historical railroading via events or restrictions on player actions.reduce AI cheating, as game is more fun when everyone plays by the same rules.let people have fun in any way they choose, removing arbitrary prohibitions penalties.fix any issues where poor balancing makes gameplay worse - making more options viable, and occasionally toning down anything that's overpowered enough to make alternatives irrelevant.This would be called Hearts of Iron but it would have an expanded scope.Fun and Balance is a mod which tries to make Europa Universalis IV a better version of itself. Ideology and factions are a major part.ġ907-1991: Focused on industrial warfare. You play a colony and your goal is to become independent and then become a world power. This game would be called Europa Universalis, but it would play a little bit like Victoria.ġ774-1907: focused on independence wars. Each kind of colony would have a type (settlement, resource, penal, strategic). Colony management would be both more complex and streamlined. You play a nation state and your goal is to establish colonies. Your goal is to marry your way to an empire while transitioning from feudalism to a centralized monarchyġ492-1774: focused on colonization. Your goal is to conquer the holy landġ356-1492: focused on your dynasty. Your goal is to meld a collection of tributary tribes and petty kings into a feudal state.ġ095-1356: Crusader Kings. Much harder to raise crown authority and change sucession laws. 843-1095: Game similar to crusader kings.
